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I've dumped about a grand into Star Citizen over the course of 4 years. I've followed updates and developments with mild interest, and ever once and a while I j
by lykr0n 8y ago
I've dumped about a grand into Star Citizen over the course of 4 years. I've followed updates and developments with mild interest, and ever once and a while I jump back into it to see what's changed. It's always amazing to see the progress they have made, wither it be the engine tech or just the game play.
Do I think it will come out in the next year or two? No, but I think it will. Development is on going and active. Progress is transparent (which is why I don't pay attention- I like the surprise). Milestones have been reached, and expectations have been met. Do I think I've gotten $1k of enjoyment from the game back when I was playing it? Yes.
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- raesene9 8y agoWhen you say "expectations have been met", did you expect the game to take this long to develop? Looking at the original kickstarter from 2012 https://www.kickstarter.com/projects/cig/star-citizen?ref=nav_search&result=project&term=star%20citizen https://www.kickstarter.com/projects/cig/star-citizen?ref=na... it looks like the original ship date was Nov 2014, so it seems that at least some people's expectations aren't likely to have been met.
- mrlala 8y agoThat's not too bad, it's only like 0.25 Valves late, could be worse!
- yifanl 8y agoMy understanding is that Star Citizen ran into an insane amount of both feature and scope creep. Of course, at its core, it's a game about space exploration, so I can understand just how vast that would be at an abstract level, but trying to implement a 1-to-1 of that is just absurd to me.
- lykr0n 8y agoI knew when I got involved I was putting money into a black box. I was (and still am) enthralled with the idea Chris Roberts has presented. When I was able to jump into a ship and play Area Commander with other People, I felt like what I signed up for was delivered. But, I'm excited with what else is coming. And honestly, I'm glad. If they had just stuck to the initial scope, it would be less exciting. I'd rather dream big and be let down versus not have the chance to dream in the first place. I've backed some kickstarter projects that did what I signed up for, and awesome. I've also backed some projects that got widely popular and the people decided to increase the scope of what they were trying to do. Some of them worked, some of them didn't, and some looks like they are going to. I'm not sure which is better, but for me I lean towards "let's try to do awesome." EDIT. A point I wanted to share is that you also need to quantify enjoyment and wow factor. I've seen things come out of Star Citizen that make me feel like a kid again. They have done some awesome stuff in terms of visuals and engineering. I would still love to have a finished project, but from what I've played and seen already, I would not be overly disappointed if the game disappeared tomorrow. I've enjoyed the journey, and will continue to enjoy it. That has to count for something. I'm not saying I don't expect a full game to come, I do.
- raesene9 8y agoEnjoyment is always subjective and if you feel that you've got appropriate levels of enjoyment for the money you've spent then it obviously works for you.
- wavefunction 8y agoThe original kickstarter scope was: you are your space ship and you will be able to fight and do some trading of resources. The scope has increased a great deal since then but I feel like the time it's taken to develop is reasonable. I will say they wasted a year or two at the beginning trying to set up an AAA studio from scratch and mis-partenering with the wrong sub-contractors. And maybe the scope could have been limited with some of the functionality to come later. Right now backers are testing out space mining mechanics and the game is already pretty fun imo.
- JTbane 8y ago> Do I think I've gotten $1k of enjoyment from the game back when I was playing it? Yes. Not trying to be negative, but this sounds like rationalization. There are better games for much less money.
- lykr0n 8y agoI got a HTC Vive when it came out. I spent close to a grand for it. When I set it up, got it working, and was able to play a game I thought "I'm happy I spent this money" after a couple of minutes. It's the same with Star Citizen. I've gotten enjoyment for my money. > There are better games for much less money. Yeah. And there are better cars out there than a Lamborghini. But I still want a Lamborghini because it's a Lamborghini.
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- bduerst 8y agoThis still sounds like rationalization. Lamborghini is a brand that has been built on a reputation and track record of supplying high-performance machines for decades. Cloud Imperium Games is just promises at this point.
- lykr0n 8y agoThere is nothing wrong with rationalizing, contrary to your tone. I'm explaining my thought process in response to a discussion. > Cloud Imperium Games is just promises at this point. Completely and utterly Wrong. There are alphas. They are doing everything they are saying they are. Delays? Sure, but they are (now) being transparent. You can buy a package, download, and play now.
- jkchu 8y agoI know a lot people that spend money of things that I would personally not "waste" money on. But if they feel their money is well spent on those things, who am I to judge? > There are better games for much less money. That's your opinion only, and honestly isn't a very relevant statement. I've spent much more than $1k on Magic: the Gathering and even though I probably could have spent that money elsewhere and still been just as happy or more happy - it doesn't mean that I regret spending that money.
- h1d 8y ago> Development is on going and active. It's sad someone has to emphasize this. Too bad too much money just makes people lose focus. Maybe the game is out there if they only had $10m.