4 ms·
As previously stated, Go for video game servers feels like a no brainer.
by jy3 8y ago
As previously stated, Go for video game servers feels like a no brainer.
- koffiezet 8y agoThat sounds a bit backwards, you would need to implement the network protocol twice and keep them in sync - which can be very tricky... Having a common code-base for parsing the network protocol into internal game structure objects is a huge advantage...
- pjmlp 8y agoA big chunck of AAA game servers is already implemented in Java, .NET, Erlang. Not all of them use C++ on the server side.
- ralusek 8y agoI think it's treated as being just fine for video game servers, my assumption was that they meant for game engine development.