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Same thing already done in spiritual successor for Supreme Commander/Total Annihilation called Planetary Annihilation. Basically there is authoritative server t
by SXX 8y ago
Same thing already done in spiritual successor for Supreme Commander/Total Annihilation called Planetary Annihilation. Basically there is authoritative server that work exactly that way.
Only downside of this is that when you have few thousand units on screen game will use abysmal about of bandwidth like 8Mbps for each client. So when there is 10 players in-game server-side must have these 80Mbps.
Oh and it's also used as replay / save system. Amazing tech:
https://blog.forrestthewoods.com/the-tech-of-planetary-annihilation-chronocam-292e3d6b169a https://blog.forrestthewoods.com/the-tech-of-planetary-annih...
- stcredzero 8y agoInteresting. My bandwidth use is on the high side, but I have certain advantages. For one thing, there will never be more than 70 units on the screen, and all of the locally simulated objects are deterministic. I'm also planning a replay/debugging system based on the mechanism.
- bsder 8y agoThe tech is quite interesting. The game, sadly, not so much. I wish they had spent 1/10 the effort on the actual game for single players that they did on making it "Twitch/YouTube-friendly".