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The toxicity comes from the focus on competition and the lack of repercussion when misbehaving. A guild kicks you out if your negativity annoys too many or the
by zucan 8y ago
The toxicity comes from the focus on competition and the lack of repercussion when misbehaving. A guild kicks you out if your negativity annoys too many or the wrong members, whereas matchmaking has an infinite supply of teammates to abuse.
I agree with you that adding cheating to the cocktail of toxicity would probably not be significant enough to lose a large group of players. However cheating may yield a competitive advantage too large to be overlooked by the players.
- NeedMoreTea 8y agoQuite. Personally I used to get more annoyed by queuing for a matchup and someone dropping so we're in a team one short, or by poor matching than cheating which was usually more of an eye-roll moment for me. Resolution would have required GMs using a (temporary) ban hammer to bring some repercussion to all the toxic reports in the chat logs, not just headline anti-cheat sweeps and very rarely during tournaments. The resulting toxic anarchy seemed the obvious and inevitable result of games ignoring just about every behaviour. Which is why I voted by removing my wallet. :)
- SimbaOnSteroids 8y agoSee you removed your wallet though, they'd rather you didn't remove your wallet at all, they'd rather you vote by reporting toxic players and keep your wallet around. ;)