4 ms·
Meh. At the end of the day, "skill" is a meaningless term except in the context of a specific game. If Starcraft 3 came out tomorrow with no macro mechanics,
by invalidOrTaken 8y ago
Meh.
At the end of the day, "skill" is a meaningless term except in the context of a specific game. If Starcraft 3 came out tomorrow with no macro mechanics, no activated abilities, a pay-as-you-go economy rather than a pay-up-front one, then APM would be much less valuable and "skill" would mean something completely different.
Overwatch has this issue right now where players are complaining about Mercy, a character who is fairly simple to pick up and can provide a lot of value. What they ignore is that she was intended to be that way, and that the "skill" Mercy introduces is not lightning-fast reflexes or similar, but the strategic response to her presence.
I'm not campaigning for SC2 to be changed. But players' definition of "skill" generally shouldn't be trusted. Skill is what wins.