3 ms·
I do not deny that the game mechanics would vastly change. The strategy would shift away from "How can I micro these roaches" vs "How can i effectively attack b
by maerF0x0 8y ago
I do not deny that the game mechanics would vastly change. The strategy would shift away from "How can I micro these roaches" vs "How can i effectively attack burrowing/unburrowing roaches" to "How can i ensure I get roaches" vs "How can I frustrate/prevent my opponent from getting them in the first place"... As an aside, ANY change to a game is going to disrupt the equilibrium in some manner and I assume would require human intervention to re-establish a "fun" gameplay.
- vkou 8y ago> How can i ensure I get roaches Which is trivial for any skilled player, because they are an incredibly cheap, low-tech unit, and passive base defenses are currently very good at fending off very early aggression. > As an aside, ANY change to a game is going to disrupt the equilibrium in some manner Yes, and sometimes, the equilibrium settles on an incredibly shallow, uninteresting game-space. StarCraft is a game of a number of rock-paper-scissors cycles, all operating at the same time. Greedy expansion - versus rushing versus safe plays. Economy versus army versus tech. Roaches versus marauders versus zerglings. Sometimes, due to patch changes, poor balancing, or because player skill improved, the game ends up stuck in a quagmire, where the risk/reward ratio for many of these options is completely out of whack. The game stagnates, and becomes incredibly unfun to play, and to watch. Throwing a wrench into balance, by allowing auto-scripts, which have an incredibly uneven effect on the different units, mechanics, and races in the game is far more likely to push it into an unfun equilibrium, then a fun one.
- maerF0x0 8y agoYes, but keep in mind this idea and thread is not about SC2 specifically. It used SC2 as an example of the class of games that I personally believe I would find improved by removing the mechanical aspect of the game allowing me to focus on the fun part -- Making decisions and giving instructions patterns more than "micro"
- slavik81 8y ago> I do not deny that the game mechanics would vastly change. The strategy would shift away from "How can I micro these roaches"... It's kind of off-topic, but you will lose horribly if you actually try to win games on micro alone. People talk a lot about micro because it's flashy, but it's really just the icing on the cake. The pros can spend all their time showing off their icing skills because they all have solid macro underneath. When I played in WoL, you could make it into master league (top ~2% of players) by: ensuring you were never supply blocked, spending all your money, scouting your opponent, and building counters. If you were efficient, you could do everything you really needed to with an APM of ~50.