4 ms·
You are going to kick players off for a missed packet? Network connections have packet loss and game protocols are usually udp.
by heeen2 8y ago
You are going to kick players off for a missed packet? Network connections have packet loss and game protocols are usually udp.
- infogulch 8y agoNope, just like any other game state that will eventually have to be synced to the server the results can be synced later. But you can't just run it any time because it reads the state of the game as soon as it arrives.