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> open-sourcing anti-cheat libraries (that won't be defeated by knowing the details). This doesn't make any sense. Anti cheat rely on the fact that it's not kn
by Thaxll 8y ago
> open-sourcing anti-cheat libraries (that won't be defeated by knowing the details).
This doesn't make any sense. Anti cheat rely on the fact that it's not known. There is no such a thing as open source in the anti cheat world. It's all very secret for a good reason.
- sthomas1618 8y agoI'd curious to know what strategies make secrecy a necessity. I come from a WebDev background and open-source libraries are almost always always secure and safer then your own (due to the sheer amount of developers and ingenuity working on one repo). Admittedly, game development is a different beast and has to deal with far more client-code so I'm admitting my ignorance here.
- monocasa 8y agoThe attackers are literally already able to run arbitrary code on the same machine, which is normally game over from a security perspective. Your secure webdev libraries also break under the same constraints.
- sthomas1618 8y ago> Your secure webdev libraries also break under the same constraints. No argument there. Different design goals. But I still stand by quality of engineering that open source allows.
- Thaxll 8y agoThe attack surface is not only on the game but on the operating system that the client controls. I mean the game is just a process, the process runs on your computer, you control the computer so you can do anything.