4 ms·
> Looking at the profile, roughly 60% of rendering time is spent in ray–object intersections (most of it in BVH traversal), and 25% is spent in ptex texture loo
by electricslpnsld 8y ago
> Looking at the profile, roughly 60% of rendering time is spent in ray–object intersections (most of it in BVH traversal), and 25% is spent in ptex texture lookups.
Did Disney release these stats for their Hyperion renderer? I would be curious where they spend all their time.