4 ms·
This is true when giving feedback on games too when playtesting! As a designer, I love it when players say "I was frustrated when facing X, and had a lot of fun
by keerthiko 8y ago
This is true when giving feedback on games too when playtesting! As a designer, I love it when players say "I was frustrated when facing X, and had a lot of fun when doing Y interaction", rather than things along the lines of "I think X is too strong and needs to be balanced by doing W, but I think you should keep Y exactly as it is because it's just right."
Goes for both video and tabletop games. In general it's good to be able to articulate your "root issues" and work your analysis of the experience from there (if that's your responsibility, otherwise leave it to the people whose responsibility it is, the root issues are the only information they need).