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This is not even true in the classical JavaScript world. A 10 year old tiling image viewer (think of any map viewer) proves the opposite. Given we have WebAsse
by ktpsns 8y ago
This is not even true in the classical JavaScript world. A 10 year old tiling image viewer (think of any map viewer) proves the opposite.
Given we have WebAssembly and friends nowadays, you can think of the browser as a X86 VM host if you whish, with similar limitations (= no relevant limitations for running PS).
- nostalgeek 8y agoYou can't really load giga bytes of data in a web page without that page dying. The issue isn't really what Javascript can or cannot do (though speed is obviously a concern). Even if you manage to stream the data somehow you still need to persist it locally, and I'm pretty sure no browser allows that kind of quota. Photoshop feature complete is not going to run in the browser soon. If what you said was true we would already have late Xbox 360 and PS3 like games running in the browser...with acceptable performances on high end hardware, which is clearly not the case.
- barrkel 8y agoWhy do you need to persist it locally?
- nostalgeek 8y agoYou need to load the app at first place. Launch Photoshop CC and check how much memory it takes. Then open a 200 MB psd.