3 ms·
Related: In 4D and higher space, the concept of rotating around an axis does not make sense. In 3D there are three ways to turn: yaw, pitch and roll. In 4D, th
by TorKlingberg 8y ago
Related: In 4D and higher space, the concept of rotating around an axis does not make sense.
In 3D there are three ways to turn: yaw, pitch and roll. In 4D, there are not 4 but 6 ways.
- deleted 8y ago[deleted]
- JadeNB 8y ago> Related: In 4D and higher space, the concept of rotating around an axis does not make sense. I think that this is like saying "rotating in 3D doesn't make sense"; it's not so much that it doesn't make sense as that it's not uniquely specified. (Then there's the fact, which maybe is what you meant (since you referenced the dimension of SO(4)), that a 4D Euclidean rotation need not fix an axis at all!)