3 ms·
What genres don't get developed anymore?
by sien 8y ago
What genres don't get developed anymore?
- themagician 8y agoRTS. Used to be a very competitor genre. C&C, AoE, WC… every studio had an RTS or one in the works. Now there is only SCII left. I remember playing games of Red Alert and Total Annihilation they would last all day. Fuck, somone port Red Alert to the Switch pls. MMORPGs. They get developed now, I guess, but it’s all pay to win garbage. It’s not even the same genre IMO. Space/tech simulators. We used to have X-Wing, Descent, Freespace, Mechwarrior, Fighter Ace, etc. There used to be an entire SECTION in stores that contained joysticks of all different kinds. Now we just have train simulator with garbage DLC skins. Realistic, tactical, team-based FPS games. Rainbow Six, America’s Army, etc. The “one shot” kind of FPS where you didn’t just jump around like a bullet sponge. Steam has been GREAT for small indie games, platformers, and new concepts like KSP. But we’ve also lost a lot as the major studios have all converged towards mass market games.
- headstorm 8y agoOne crossplatform MMORPG in development, not pay to win, is Project Gorgon.
- TeMPOraL 8y agoYup. I miss good RTS and spacefighter simulators. With the latter, I think FreeSpace 2 with its open-source community-driven remaster is still the best spacefighter sim available today. And it was also story-rich - which is something I miss these days too. Somewhat related, I spent an ungodly amount of time recently playing Subnautica, and this reminds me that the underwater world has been pretty much forgotten by both games and sci-fi literature/movies. What was the last underwater game I played before Subnautica? Ah, Submarine Titans. A quite fun and beautiful (for that time) RTS. From 18 years ago.
- sien 8y agoThat's true. I played through X-Wing Alliance last year. It seems weird that they haven't even tried just updating the graphics and re-releasing them. Surely there would be a market. True about Flight Sims too. That's dried right up. It's surprising about RTS games, you'd think that's pretty doable for a fairly small team.
- krapp 8y agoI think Jim Sterling mentioned once that the only genres studios care about now are Candy Crush clones and COD clones. Although now it may be Clash of Clans and MOBAs. I don't know. It's hyperbole but it also seems to be true enough - only a few bandwagon genres seem to get published nowadays. If you happen to like strategy games or action platformers or bullet hell or metroidvania or anything but whatever's hot this year, well, you're SOL outside of indie development and the occasional "spiritual successor."
- mrguyorama 8y agoSpace: Elite dangerous is great, and is not alone. That genre is especially popular with mid-level indie groups Realistic team based FPS: There's ARMA 3 for your heavy duty liking, and Squad is incredible. I believe insurgency is also slightly realistic
- picsao 8y agoAll games that don't have a devs vs user-base monetization mindset. In the end all games become what management considers a good game in its shark eats shark, one up in manipulation - world. Then there is the fact that a inferior aiming tool (game pad) became the Togo for most modern shooters. Its feels like a product who's producer mastered the complete mental manipulation of its user-base ages ago. Suddenly all your interests align every time and you wake up feeling used and abused while distinctly remembering having a different opinion before the good times. Gaming might just be ahead of the dystopia curve here. No wonder Yuri-industries pushes the narrative of the strong, self-controlled consumer. You are entering the town of Rantsend.