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I think you might have written CryTek there when you meant CIG so I'm not sure quite what you meant. Was it: > I remember reading about this and being left wit
by wlll 8y ago
I think you might have written CryTek there when you meant CIG so I'm not sure quite what you meant. Was it:
> I remember reading about this and being left with the impression that [CIG] was in the green there.
If so, ISTR CIG is fine, but then they have a lot of money and fancy lawyers, a lot of smaller companies might have fared less well, and it doesn't really look good when a vendor is seen to be suing their customers because it is rumoured they are running out of money.
- tormeh 8y agoNo, I meant CryTek. RPG explains: https://www.google.com/amp/s/www.rockpapershotgun.com/2017/12/14/star-citizen-lawsuit/amp/ https://www.google.com/amp/s/www.rockpapershotgun.com/2017/1... Would someone like Unreal have swallowed that from a client in order to avoid bad PR? Possibly. But if the allegations are true then I wouldn't go so far as to expect (in the moral sense) CryTek to let it slide.
- wlll 8y agoI'm not sure that CryTek have the moral high ground here as you seem to suggest. CIG have moved to Lumberyard, a tech based on CryEngine, so lines of similar looking code are seemingly expected. And the license was negotiated for a single game, not two as StarCitizen now is, but this would seem to be negated by the fact that these games are no-longer using CryEngine. On the subject of CIG passing back engine improvements or not to CryEngine, I don't know.