3 ms·
Let's not forget that before fully-programmable shaders in NV20, NVidia had register combiners [0] in GeForce 256 (NV10), allowing more flexible texture applica
by gattr 8y ago
Let's not forget that before fully-programmable shaders in NV20, NVidia had register combiners [0] in GeForce 256 (NV10), allowing more flexible texture application & blending compared to the older (sequential) pipeline.
[0] http://www.nvidia.in/object/registercombiners.html http://www.nvidia.in/object/registercombiners.html