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Here's the inspiration for that article: http://www.aisleone.net/ http://www.aisleone.net/ A very good and reknown site about the international style. Apart f
by deltron3030 8y ago
Here's the inspiration for that article: http://www.aisleone.net/ http://www.aisleone.net/
A very good and reknown site about the international style.
Apart from the Swiss stuff, or the beginnings at the Bauhaus most people know about, the Ulm school of design is interesting for the holistic approach to design.
https://en.wikipedia.org/wiki/Ulm_School_of_Design https://en.wikipedia.org/wiki/Ulm_School_of_Design
My personal feeling is that we're already leaving the reincanation of the international style (when it comes to UI), and are moving "back" into Art Nouveau or Jugendstil, digital with a analog touch (this will be huge with AR I think, because it blends both worlds). AR is the medium where skeumorphism will reinvent itself I think, it's natural and at home in that environment.
- Pulcinella 8y agoI think the last high point (in terms of popularity) for the International style was around the redesign for iOS 7. Since then designers have moved away from it. It’s still not a revival of iOS 1-6 style skeumorphism, but there is more emphasis on things like drop shadows. Even Windows 10 seems to have backed away a bit from the Windows 8 style (though the Metro design seems more Scandinavian than International). I think responsive design and the variety of device sizes make Swiss design rather difficult. Swiss design is all about using a well defined grid (see Josef Müller-Brockmann). Responsive design, different device sizes, dynamic text size, accessibility features, etc. make this very difficult to implement. Not to mention limitations in technology and APIs (e.g. the difficulty in grid layouts before flexbox and grid).
- deltron3030 8y ago> Swiss design is all about using a well defined grid (see Josef Müller-Brockmann). I think that Swiss graphic design is more about whitespace, a limited amount of information density, where the grid is just a tool that helps with defining that space.
- taneq 8y ago> AR is the medium where skeumorphism will reinvent itself I think, it's natural and at home in that environment. Sure, but after that it will make way once again for more symbolic interfaces with higher information density and more convenient interaction, just like every other pendulum swing since the invention of the computer mouse. A new, unfamiliar medium needs to borrow from established interfaces until it develops its own conventions, and skeumorphism is probably the easiest approach for this phase.
- selestify 8y ago> A new, unfamiliar medium needs to borrow from established interfaces until it develops its own conventions, and skeumorphism is probably the easiest approach for this phase. That's a really interesting point, and makes for a good general explanation of design trends over time. Did you come up with it yourself?
- deltron3030 8y agoI was thinking about stuff like real books or paper that fill with digital information, comparable to timecoded vinyl for DJs, where the analog haptics are conserved and combined with digital advantages. The glasses you wear may be able to detect objects in the real world (like paper), and overlay digital information in a way that seems natural. What I mean that this will be preferred over a virtual window floating in space.