3 ms·
Way to not get it. I used to write games for fun. The problem was that there's a lot of boring stuff to writing a game: tracking key presses fluidly, polishing
by rcfox 16y ago
Way to not get it.
I used to write games for fun. The problem was that there's a lot of boring stuff to writing a game: tracking key presses fluidly, polishing the interface, making sure it runs well on others' machines, etc. Also, the games weren't really that much fun. (Pretty much on par with 80% of the Flash games out there. "Oh look, yet another top-down shooter.")
Then I realized that I don't write games because I want to play them; I write games because I want to make them. Making a game is a game in itself. Why should I spend the time making my unfun game shiny when I could be having fun?
So now, I make "aquariums"- stuff happens on the screen, but there's no real interaction. The fun stuff happens in the code. Maybe some of it will eventually be useful in a real game, but that's not the primary goal.