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It’s less “the code for this is a mess”, and more “the code for this can’t be anything but a mess”.
by pdpi 8y ago
It’s less “the code for this is a mess”, and more “the code for this can’t be anything but a mess”.
- marktangotango 8y agoThe gp’s exposition is explicit but makes no sense to me, in a scenegraph architecture all that would be very straightforward for example.
- AlexandrB 8y ago> It’s less “the code for this is a mess”, and more “the code for this can’t be anything but a mess”. Ok. But so what? As a customer that's not my problem, and Apple has a HUGE war chest to pay developers to maintain the mess. I have nothing but 1x displays externally and this makes Mojave a non-starter.
- coldtea 8y ago>Ok. But so what? As a customer that's not my problem, It is. Customers pay for code debt too -- with bugs, slow performance, and slower moving features.
- admax88q 8y agoI really don't believe that subpixel rendering is such an inherently complex problem that there is no clean way to implement it. From the OP it sounds more like its a pain to implement due to the number and design of abstraction layers in the modern macOS graphics stack.