4 ms·
The Braid mechanic was great for that kind of game. Hopefully more games will use it. IIRC, you could also speed forward again if you did that quickly enough
by joveian 8y ago
The Braid mechanic was great for that kind of game. Hopefully more games will use it. IIRC, you could also speed forward again if you did that quickly enough after rewinding and it was a way to try to figure out what incorrect assumptions you might be making on some of the harder levels.
I really liked how checkpoints are presented in Prince of Persia: Sands of Time (at least, not sure about others in that series). It introduces the game as retelling of a story and if you mess up enough to "die", the main character says "no, no, that's not how it went" and then you continue from the last checkpoint.