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For geometry heavy stuff, web workers (possibly in addition to wasm) be super helpful in preventing the browser from blocking while number crunching.
by dangerbird2 8y ago
For geometry heavy stuff, web workers (possibly in addition to wasm) be super helpful in preventing the browser from blocking while number crunching.
- valarauca1 8y agowouldn’t shader libraries be better?
- deleted 8y ago[deleted]
- jsheard 8y agoIdeally yes, but the lack of geometry/tessellation/compute shaders in WebGL limits what you can do on the GPU. Geometry processing that's more complex than moving vertices around has to be done on the CPU for now.
- gnarbarian 8y agoyou should check out http://gpu.rocks/ http://gpu.rocks/ pretty awesome GPGPU js library.
- valarauca1 8y ago>Geometry processing that's more complex than moving vertices Have you heard about our lord and savior abstract vector spaces? everything is just moving vertices around in linear transformations.