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I found this article underwhelming. There are a few examples, whereas concept of death in games is way broader. Moreover, it does not go to extremes (I mean, I
by stared 8y ago
I found this article underwhelming. There are a few examples, whereas concept of death in games is way broader.
Moreover, it does not go to extremes (I mean, I didn't expect Saw-like scenario, or Russian Roulette). E.g. "You Only Live Once" is even harsher. Once you die, you die. There is not "play again?":
https://www.newgrounds.com/portal/view/505914 https://www.newgrounds.com/portal/view/505914 (warning: Flash)
- bbarn 8y agoThat was a fun 4 minutes. Thanks.
- AstralStorm 8y agoThe prime example of that are true Rogue-likes where it takes hours to bootstrap a character. And even more so, simulations like Dwarf Fortress.
- stared 8y agoI played ADOM a number of times. And liked its death mechanics, as it dissuaded from reckless behaviours. For a faster-paced and more gateway (to RL hell), there is https://drl.chaosforge.org/ https://drl.chaosforge.org/. Still, after dying, I could play again.