3 ms·
Similar to Tibia, which is one of the death systems I hated the most, but becomes a major driving force within the game. If you died, you'd lose 10% of your ex
by mrisoli 8y ago
Similar to Tibia, which is one of the death systems I hated the most, but becomes a major driving force within the game.
If you died, you'd lose 10% of your experience points(which amounts to multiple levels the higher you are), your inventory and there was a chance you could lose a piece of equipment.
It makes you work on your survival skills both in PvE and PvP, this in turn makes PvP combat and PK an extra challenge which awarded skill, awareness and creativity. Even before Twitch or even YouTube were hits there was already a thriving community recording videos of their PvP gameplay.
Premium players could use in-game currency to buy bonuses to reduce the effects of death(plus an item that would prevent you from losing any inventory), which made upgrading to a Premium account a must for anyone who plays enough of the game.
And in the end it shapes the community and the ecosystem, people would separate in groups and wage wars for dominance, these were wars of attrition as getting big kills means creating major setbacks until one group has to surrender.
In hindsight, it's amazing how some simple mechanics enabled people to emulate real life systems.