4 ms·
I really wish more games would use this sort of mechanic. I understand that many players don't want to have to worry about losing their stuff, or being hassled
by scaryclam 8y ago
I really wish more games would use this sort of mechanic. I understand that many players don't want to have to worry about losing their stuff, or being hassled by other players griefing them, but I love the feeling of actually going on an adventure when you leave a safe area. Danger is a part of that, and let's face it, other humans creating some of that danger is a lot better than an AI.
- marcodave 8y agoMinecraft is similar to that, when you die you lose everything, but you can regain your items back in the span of 5 minutes. You respawn in the last place you slept, and the adrenaline rush is to try to get back there on the death place as fast as possible without getting killed again. It gets even "funnier" when the respawn point is reset to the world initial spawn. 90% of times, that effectively means your loot is gone forever
- xsace 8y agoThe problem is when you have 0 chance of making it because other players outgear/outnumber you.
- chongli 8y agoThat's when you need to make friends. It's a multiplayer game, after all. Some of the most enjoyable moments I've ever had in a video game happened like that in UO. There were relentless groups of PKs killing our miners. So what did we do? We grouped up together and went out in force.
- Kiro 8y agoI agree. The problem is, like you say, that many players don't want this which means the only people playing newer games with this are hardcore themselves. There are no "victims" anymore, while in the days of Ultima Online you had no alternatives. So even people who didn't like the mechanic _at all_ were forced to interact with it. This created a unique dynamic I don't think we will ever see again. Nowadays they just pick another game.