3 ms·
Just spouting off the top of my head: How about a C-like language with refcounts for memory management built around the idea of a game loop? Reference cycle det
by stcredzero 8y ago
Just spouting off the top of my head: How about a C-like language with refcounts for memory management built around the idea of a game loop? Reference cycle detection could exploit the game loop. Refcounts could be suspended for "unsafe" sections for performance purposes.
- peterashford 8y agoMy understanding is that reference counting kills cache locality