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I'm working on a "serverless" system that lets one define a series of (mostly) pure functions to define a persistent MMO game. It will have live code updating.
by stcredzero 8y ago
I'm working on a "serverless" system that lets one define a series of (mostly) pure functions to define a persistent MMO game. It will have live code updating. (I can already migrate instance state from server process to server process without the client missing a beat.)
I'm using Go.