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If I had to ask for one language feature for game-related code, it would be a compiler backend targeting the various shader "ISAs". It should be relatively easy
by shawn 8y ago
If I had to ask for one language feature for game-related code, it would be a compiler backend targeting the various shader "ISAs". It should be relatively easy since the exposed architecture by the APIs are quite high level.
It is pretty easy to write a Lisp that does this.
But for now, glslify seems to simplify things. https://github.com/glslify/glslify https://github.com/glslify/glslify
- db48x 8y agoI've not used it, but from the videos I've seen Varjo (https://github.com/cbaggers/varjo https://github.com/cbaggers/varjo) looks like a good one.