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There are two main factors contributing to this: 1. Cheats in video games often need to use techniques commonly used by malware and as such are often flagged a
by vivan 8y ago
There are two main factors contributing to this:
1. Cheats in video games often need to use techniques commonly used by malware and as such are often flagged as malware. This can be things like injecting data into other processes or reading the memory of other processes. Also the cheats often have ways of avoiding detection by the game's actual anti-cheat system, which again looks very much like malware trying to hide from an antivirus.
2. Public video game cheat sites are a great attack vector for anyone wanting to push out actual malware. But the same can be said of any site designed to share software that is generally considered illegal or unethical - public torrent and other piracy sites have the same problem.
- wbkang 8y agoWhen I was young and naive, I used to get lots of virus and malwares from cracks and what not.
- kgwxd 8y agoAnti-cheat in video games often need to use techniques commonly used by malware too. Unfortunately, they're not flagged as often.
- 0942v8653 8y agoI'm not sure why this is being downvoted, as it's totally true. See the E-Sports Entertainment, LLC case: https://nj.gov/oag/newsreleases13/E-Sports_Complaint_Consent-Judgment.pdf https://nj.gov/oag/newsreleases13/E-Sports_Complaint_Consent... Relevant quotes: > Among the many monitoring activities conducted by ESEA, the ESEA Software was programmed to automatically capture screen shots of computers, track computer mouse movements, and monitor end-users' computer activities even when they were not logged onto ESEA servers. > ESEA did not place any restrictions on Hunczak and Thunberg's ability to access end-users' computers. > ESEA did not put policies and procedures in place to ensure its employees were not abusing their full administrative access privileges or inappropriately accessing end-users' computer files. > From at least April 12,2013 through April 30, 2013, the ESEA Botnet used the GPU of end-users' computers to mine for bitcoins without notice to and authorization from, or in excess of authorization from, end-users. (By "techniques commonly used by malware", I mean the data harvesting, screenshots, and remote access capabilities exploited by the defendants.)