4 ms·
The work required of developers to support arbitrary DPI is more or less impossible. No system anywhere has ever managed it. Intel GPUs are underpowered and ha
by xenadu02 8y ago
The work required of developers to support arbitrary DPI is more or less impossible. No system anywhere has ever managed it.
Intel GPUs are underpowered and have been for a long time. Their drivers are also full of bugs and odd edge cases.
Intel saw iGPUs as a value-add for makers of cheap systems and treated them as such. That's a major point of Sinofsky's piece: graphics ended up being important and Intel knee-capped themselves and all their partners by failing to understand that. He gives an example: You can't put a discrete GPU into that 10" laptop or Intel will kill you by removing your discounts and kickbacks, making your laptop more expensive than your competitors.
- OkGoDoIt 8y agoWindows has been attempting to get this working well for years, and for the most part it was horrible. But over the last year or so I've found arbitrary DPI scaling on Windows has worked very well, at least meeting my expectations and being more flexible than Mac's implementation. Mac took the less painful route but at this point Windows might finally start having the advantage here.