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I think that this is generally bad advice. It results in worlds that feel more like a series of zoo enclosures than a living world. Cities built around this co
by Hupriene 8y ago
I think that this is generally bad advice. It results in worlds that feel more like a series of zoo enclosures than a living world. Cities built around this concept end up feeling more like an amusement park than a place where people live and work.
I think this misses the point that when we tell the story of little red riding hood, we still say that she walked for a long time in the woods. We just don't describe it in detail. It's still important that it be true, however as that is part of what makes going into the forest perilous. The same sort of thing can be implemented in open world games by means of various fast travel mechanisms. Ideally they should be sufficiently easy to use, such that that player is bored, but sufficiently restrictive such that the meaning of distance is preserved.