3 ms·
You still cant trust the client here, no matter how precisely synced your clocks are, because it could maliciously reorder events/tamper with time (always claim
by throwaway2048 8y ago
You still cant trust the client here, no matter how precisely synced your clocks are, because it could maliciously reorder events/tamper with time (always claim you activated first, with a certain fudge factor to prevent detection) and it would be undetectable within the bounds of internet latency.
- jrockway 8y agoI'm not completely convinced that cheating would not be detectable after aggregating some statistics over time. (Similar to how you can extract encryption keys from server processes, simply by timing how long certain operations take.)
- throwaway2048 8y agoThe problem is a statistical approach to anti cheat like that results in banning tons of innocent players, which is awful PR.