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This is true of many ‘non euclidean renderers’ but in this case it is actually using a hyperbolic plane as the playing field. Higher dimensionality is largely
by shadowmint 8y ago
This is true of many ‘non euclidean renderers’ but in this case it is actually using a hyperbolic plane as the playing field.
Higher dimensionality is largely irrelevant to whether the geometry is euclidean or not.
- LoSboccacc 8y agoMost games set on a globe are, like, say, planetary annihilation.
- shadowmint 8y agoYes, but we're all basically familiar with elliptic geometry, and as a result it's not terribly interesting or surprising. Hyperbolic geometry, on the other hand, is alien to most people, (especially fractal like the projections into 2d and 3d), so when people wave their hands and say 'non-Eyclidean geometry!', that's what they usually actually mean. Try actually watching some of the hyper-rogue gameplay: https://www.youtube.com/watch?v=lX5eCfRSCKY https://www.youtube.com/watch?v=lX5eCfRSCKY I assure you, it's more interesting as a geometric visualisation than planetary annihilation is. More technical reading here: https://math.stackexchange.com/questions/1407550/what-hyperbolic-space-really-looks-like https://math.stackexchange.com/questions/1407550/what-hyperb...
- LoSboccacc 8y agoYeah it’s nice but at his core non-euclidean geometry is just about the parallels axiom. The dimensional aspect is what makes this game interesting, not the euclidean aspect.