2 ms·
Are you aware of the work that has been done with shaders to trace through depth maps in real time? http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.13
by AboutTheWhisles 8y ago
Are you aware of the work that has been done with shaders to trace through depth maps in real time?
http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.138.1793&rep=rep1&type=pdf http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.138...
This shows relaxed cone mapping, which is a very elegant and effective optimization.
- tylermw 8y agoI have indeed! HN user "CyberDildonics" commented with a link to it in the original post. Would be useful if I ever move from bilinear interpolation to determine surface intersection to tessellation.