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Why not throw it into Blender and get an actual pathtraced result. Here's a quick render I made: https://i.imgur.com/GBTjJUm.jpg https://i.imgur.com/GBTjJUm.jp
by bufferoverflow 8y ago
Why not throw it into Blender and get an actual pathtraced result. Here's a quick render I made:
https://i.imgur.com/GBTjJUm.jpg https://i.imgur.com/GBTjJUm.jpg
Notice the correct soft self reflections on the sides of the hills in the shade.
- tylermw 8y agoYou can certainly throw something into actual 3D rendering software and get something similar--if you know how to use it! That's the point. This is a way to go straight from DEM to beautiful map, without having to teach yourself Blender or open any external program. You can go straight from matrix to map in just a few lines of code--and adjusting each layer to match the aesthetic you're after is easy. Everything here is produced and adjustable programmatically: need to change the highlight color in the texture? Just use the create_texture function with the colors. Want to tone down raytraced shadows? Decrease the max_darken value in add_shadow. Rotate the sun direction or the color of the water? It's all straightforward. This library is designed to be as seamless and flexible as possible, so you never have to leave R to produce a nice looking map.
- tniemi 8y agoBecause that would be cheating. ;) People like to create things from scratch. Also, I like that quote: > Ask the internet how to do something and you’re likely to get a bunch of digital shrugs and maybe—if you’re lucky—a passive aggressive link to a Wikipedia page. Tell the internet you’ve done something—and they’ll tell you exactly what you can do to improve it.
- AboutTheWhisles 8y agoEven without using it directly, it can serve as a reference to check if the shadows are correct.