3 ms·
I think you'd get a fundamentally different market segment, though. The pros of virtual golf are for swing analysis. I definitely wouldn't call it 'fun'. It'
by ivl 8y ago
I think you'd get a fundamentally different market segment, though.
The pros of virtual golf are for swing analysis. I definitely wouldn't call it 'fun'. It's just that you can get the numbers and better understand your swing, and what the outcomes of the changes you're making to it are.
Of course, because you're hitting on a mat it's hard to translate, but that's just golf.
I still think the most useful aspects are the numbers. Clubhead speed, angle, where you struck on the head, ball spin, difference between clubhead speed and ball speed (which gives a sense of how well the ball was struck).
I can imagine those things being able to be handled with a headset, but not particularly well. The ball needs to be starting at a point the sensors/camera can pick up, and that camera has to be static to get the more useful bits of info, which makes me think if someone makes it it'll be sold to a very different crowd.