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VR pool and VR golf seem worth making for the Vive. Also swordfighting. In fact, all three of those have something in common: You want to hold an object (cue,
by shawn 8y ago
VR pool and VR golf seem worth making for the Vive. Also swordfighting.
In fact, all three of those have something in common: You want to hold an object (cue, club, sword), not just a controller.
I know there are vive trackers that you can put onto objects, but it seems like the next step in VR is generalized object tracking with generalized full body tracking. Hopefully the next gen tech can solve some of these problems natively.
- theNJR 8y agoGolf and Pool already exist. In fact VR mini golf does very well (top 10) in VR arcades.
- ivl 8y agoI think you'd get a fundamentally different market segment, though. The pros of virtual golf are for swing analysis. I definitely wouldn't call it 'fun'. It's just that you can get the numbers and better understand your swing, and what the outcomes of the changes you're making to it are. Of course, because you're hitting on a mat it's hard to translate, but that's just golf. I still think the most useful aspects are the numbers. Clubhead speed, angle, where you struck on the head, ball spin, difference between clubhead speed and ball speed (which gives a sense of how well the ball was struck). I can imagine those things being able to be handled with a headset, but not particularly well. The ball needs to be starting at a point the sensors/camera can pick up, and that camera has to be static to get the more useful bits of info, which makes me think if someone makes it it'll be sold to a very different crowd.
- throwaway2016a 8y agoI can't imagine VR golf working well for this use case. This is a serious simulator. $3000 before the projector and mat. 1. The VR headset would probably have a negative effect on swing or at the very least cause it to not translate well to real life 2. A short virtual club won't have the same weight and feel as a real club. 3. A real club while wearing a VR headset makes being a house cat suddenly very dangerous. Maybe AR?
- Doxin 8y agoAllow me to address these one by one: 1. Have you worn a vr headset for any amount of time? They aren't nearly as cumbersome as you'd think. I've been playing plenty of VR games involving a lot of movement -- frisbee, paintball, etc -- never have I felt like the headset was impeding me in any way, aside from the odd stumble across the cable every now and then. 2. This is easily solved. HTC sells separate tracking dots you could very well stick on an actual golf club. 3. Close the door and move your breakables somewhere else ;) AR doesn't really address any of these issues more or less than VR.
- fortythirteen 8y agohttps://store.steampowered.com/app/489600/The_Golf_Club_VR/ https://store.steampowered.com/app/489600/The_Golf_Club_VR/
- BrazeBeefNoodle 8y agoVR pool is pretty terrible if you've played much pool - resting a hand on the table is fundamental and doesn't work in VR.