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> working on running across rough terrain I was wondering whether you did this for computer graphics or robotics applications, and your site says the answer is
by schoen 8y ago
> working on running across rough terrain
I was wondering whether you did this for computer graphics or robotics applications, and your site says the answer is both!
How transferrable do you think techniques are between these two fields in practice?
- Animats 8y agoLess than I expected at the time. While you can build a game where the characters have full physical models driven by a control system, it's much more common to just play motion-captured animations.
- whatshisface 8y agoSometimes they do inverse kinematics to place footfalls. That's the most advanced thing I've seen in any game, though.
- Animats 8y agoCheck out Endorphin, which goes beyond that. But I know of no game where the feet actually support the character. Usually, the character is just a capsule (cylinder with hemisphere ends) to the physics engine.
- rasz 8y agothis looks promising https://www.youtube.com/watch?v=Ul0Gilv5wvY https://www.youtube.com/watch?v=Ul0Gilv5wvY there is also this http://bair.berkeley.edu/blog/2018/04/10/virtual-stuntman/ http://bair.berkeley.edu/blog/2018/04/10/virtual-stuntman/