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fwiw, SDL2-based games that use regular OpenGL are already portable to XBox because SDL2 has a UWP backend and you can run ANGLE on UWP to get OpenGL support. T
by kevingadd 8y ago
fwiw, SDL2-based games that use regular OpenGL are already portable to XBox because SDL2 has a UWP backend and you can run ANGLE on UWP to get OpenGL support. There's even a working implementation of FNA for it which means old XBox Live Indie Games titles can be ported over easily.
- shmerl 8y agoVulkan translation is important for more demanding engines. UWP doesn't seem to support Vulkan even on Windows: https://github.com/KhronosGroup/Vulkan-Docs/issues/366 https://github.com/KhronosGroup/Vulkan-Docs/issues/366 On Xbox there is no option but to translate to D3D12 anyway.
- pjmlp 8y agoMore demanding games are doing just fine with Cocos2d-X, Unreal, Unity, Ogre3D, Crytech, Lumberyard....