3 ms·
I bought it a few weeks ago but only played twice (no time). My first time playing the demo I immediately was struck by several opportunities 1) converting 2D
by messel 16y ago
I bought it a few weeks ago but only played twice (no time). My first time playing the demo I immediately was struck by several opportunities
1) converting 2D images into 3D minecraft world for artists and lazy people
2) Connecting 26 adjacent worlds to have a fluid adaptive minecraft universe. As users move from one world to the next it pulls in the data from the next set of adjacent worlds (no crossing lag). Folks can host their own worlds and pay for virtual real estate (hosting) or lay claim to a parts of a big cube, Thematically clustered worlds would be fantastic (hell worlds, water worlds, sky citiies, shopping districts, space worlds.. etc).
There's something oddly beautiful about building your own game world.
- pshc 16y agocough Second Life cough
- thumper 16y agocough Worlds Chat cough Seriously, we had that exact idea implemented around 1997 -- and it even supported multiple authentications (anonymous worlds, versus worlds with user accounts) all transparently. And it could even do VRML, crowd control, dynamic downloads (so you could link to new worlds), and a built-in world builder. It seemed that we had thought of everything... And then management took over.
- pshc 16y agoYou should have let marketing take over and built up unsustainable hype and corporate endorsement instead ;)
- antipaganda 16y agoUh, play the alpha: the world is procedurally generated and about six times the size of Earth.
- leafy 16y agoThe map is not bounded, it's generated as you approach the boundaries. It's only limited by your disk space to hold the map.