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So much of modern UI design is driven by just how different I/O is now compared to 20 years ago and how familiar users are with computers. Like, 'cascading' wi
by smallnamespace 8y ago
So much of modern UI design is driven by just how different I/O is now compared to 20 years ago and how familiar users are with computers.
Like, 'cascading' windows (e.g. in Program Manager) made sense in a world where a 12-14" 640x480 monitor was normal, users still wanted to ability to multitask, and skeuomorphic design (everything is a 'window') was the most intuitive analogy for users.
Nowadays you would just tile your two main windows on your widescreen monitor.
- taeric 8y agoI'm not so sure of that. Tiling is something that I do think is superior in many ways. However, I would be lying if I said I like it better than just dragging to the center of the screen the main app I'm working with. Rarely do I really need/want two windows. Worse, since most of what I do is data entry, copying out of a browser is not something I will do by transcribing text, which means I'm likely reaching for the mouse. Which means I don't really care about the wins of a tiling window. Granted, I do tend to side towards training of a more tiling like experience is far superior to just diving through. However, I no longer subscribe to the idea that knowing the shortcuts and other fancy management tricks of advanced window managers is necessary. I do it nowdays solely because it makes me happy. And this is perhaps why I find the phone so non-compelling of a platform to use.