4 ms·
This is true, but for the poster's situation, it sounds like he has a lot of data, all of which must be loaded before they can display any UI. In this case, it
by tjarratt 16y ago
This is true, but for the poster's situation, it sounds like he has a lot of data, all of which must be loaded before they can display any UI.
In this case, it sounds best to display some real progress dialog. Some people suggested 'reticulating splines' messages, which were very popular in Will Wright / Maxis games. I guess the trick here is finding appropriate messages to display and associating them with tasks/events in your load sequence that are long enough to be meaningful, but short enough that the user doesn't feel it dragging.