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> In this instance, I feel creating something that behaves like a normal brain would not straightforwardly lead to an understanding. In the contrary, it may lef
by ythn 8y ago
> In this instance, I feel creating something that behaves like a normal brain would not straightforwardly lead to an understanding. In the contrary, it may left us with more questions than answers.
Depends on what level of abstraction you create it.
Two examples:
1. a person creates a complex video game using assembly language (Roller Coaster Tycoon). It can probably be said this person understands very intimately how every aspect of his game works at every level of the computer.
2. a person creates a complex video game using <Unity, Unreal, etc.>. It can probably be said that the person understands how their game works at a high level, but lower levels (memory, OS, graphics) are still magic to that person.
- kolpa 8y ago#1 certainly not. Chaotic systems (such as the game of life) are easy to build from scratch, but very hard to understand. Reduction is not understanding.