4 ms·
When I tried Wesnoth (some years back) my issue was the campaigns would progressively get farther out of balance as you progressed. If you ever continued after
by dzdt 8y ago
When I tried Wesnoth (some years back) my issue was the campaigns would progressively get farther out of balance as you progressed. If you ever continued after completing a previous scenario with modest to heavy losses, you would find yourself in a dire situation. You might scrape through another level, but there was no recovery.
That was where luck became a tempting distraction. You have to keep your best units alive for the next level or be faced with the unwinnable downward spiral. So at the end of the current battle, it gets tempting to save-scum when one of your heroes falls. Its that, or replay the whole battle, or take your chances that the following battle will be unwinnable.
- matt_morgan 8y agoThis is true until you try other things. E.g. I found that if I got attached to units, I tended to be worse off in later scenarios. If you're continuously developing lots of units you always have opportunities to level up & get automatic healing, for example. Of course I say this having never tried anything harder than the medium difficulty setting.
- wild_preference 8y agoI had this same problem with the X-Com series where it's too lucrative to save-scum. Thankfully it has a hardcore mode you can toggle on where the game autosaves to a single file so you can't save-scum. Which turns out to be the best way to play X-Com and games like it because you can't just rewind time.
- TomK32 8y agoTry Achron https://www.achrongame.com/site/ https://www.achrongame.com/site/
- hitekker 8y agoIn my experience, save-scumming is as much of a cheat for developers as it is for gamers. 90% of your players can't get past a level because it's poorly designed? Why, just tell them to keep saving and reloading until they get through! It's realistic! It makes sense! It's blah blah blah. Unless deliberate like in Kaizo-games, the over-reliance on save-scumming is an indicator that the game's creators are just too insecure or too untalented to fix their own oversights.
- bluGill 8y agoI always found when my losses where that high it isn't a matter of going a few turns back, it is starting over with a new strategy.
- ball_of_lint 8y agoOne important part of wesnoth strategy that mostly comes out in the longer campaigns is that lvl 3 units are often much less economical than lvl 2 or 1's. It is important to train and then save a number of higher level units so that if you do lose one later on you can replace them. I think that playing Wesnoth without save-scumming requires a tremendous amount of patience. I lack it.