3 ms·
> there is a substantial, but not huge amount of luck Luck in turn based games make some playstyles impossible. Being aggressive is hard. You may only have to
by padthai 8y ago
> there is a substantial, but not huge amount of luck
Luck in turn based games make some playstyles impossible. Being aggressive is hard. You may only have to be extremely unlucky in one attack to get completely exposed the next turn. In Wesnoth is even worse because you have to grind your units to death.
I know that the game is that way on purpose but I feel that it makes it a niche game. For me, it has all the bad parts of a card game and a an RPG.
- mathgeek 8y ago> I know that the game is that way on purpose but I feel that it makes it a niche game. That's a reasonable conclusion. Personally, I believe that turn-based tactical games will always be a niche regardless of the choices around the systems, and Wesnoth has survived for so long that it's arguably found its niche within that niche.
- LoSboccacc 8y agoYou have lot of units tho so it evens out. If you play with low gold as a rpg of course doesn’t work well. Into the breach does the opposite. No randomness and move preview makes the combat work well with few units and makes it’s more of a puzzle game than rpg.