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I wrote a Tetris game for the TRS-80 in the early 90's. To save on CPU and memory, I directly represented the state of the board, including the "cup" the piece
by 13of40 8y ago
I wrote a Tetris game for the TRS-80 in the early 90's. To save on CPU and memory, I directly represented the state of the board, including the "cup" the pieces fell into, in video memory. On the first run I accidentally only drew half of the bottom of the cup, and I dropped a piece through the hole, where it sliced into whatever RAM was just past the video memory, crashing the system.
- sohkamyung 8y agoJust like Tron escaping the game grid. :-)
- bitwize 8y agoIndeed!: http://blog.danielwellman.com/2008/10/real-life-tron-on-an-apple-iigs.html http://blog.danielwellman.com/2008/10/real-life-tron-on-an-a...
- ddingus 8y agoJeff Minter calls doing that a trip into "happy fun memoryland."