3 ms·
Interesting question! I assume in the Bot/headless mode, it's pretty optimized to skip the part needed for rendering, but you still need to do enough physics an
by boulos 8y ago
Interesting question! I assume in the Bot/headless mode, it's pretty optimized to skip the part needed for rendering, but you still need to do enough physics and other state update.
Best case, I'd assume at least a few ms per tick, because games become as complex as possible and still fit in 30 fps (33 ms, much of which is rendering, but still much happens regardless of producing pixels).