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I don’t think that will change the math for most game developers since the SLI market will still be tiny. Every serious engine already optimizes for specific GP
by johncolanduoni 8y ago
I don’t think that will change the math for most game developers since the SLI market will still be tiny. Every serious engine already optimizes for specific GPUs already, and Vulkan won’t change that need.
- SolarNet 8y agoI meant because Vilkan can make it transparent to use a couple of function calls to enable a second GPU for higher frame-rates. It's a significant API improvement and is cross platform.