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Dead, or just stable? From my testing it looks like WebGL 1 (corresponding to ES 2) is widely available on both mobile and desktop and performs pretty well. I
by iainmerrick 8y ago
Dead, or just stable?
From my testing it looks like WebGL 1 (corresponding to ES 2) is widely available on both mobile and desktop and performs pretty well. I assume WebGL 2 will reach a similar level of support in a couple of years.
For 95% of use cases that’s exactly what we want. I don’t want or need a new 3D standard, I just want the existing standard to work well.
Is there any risk that WebGL 1 availability is going to regress? I hope not!
WebGL is definitely not yet suitable for AAA games, and I’m sure there must be disagreement over the best way to get there. Is that what you’re referring to?
- pjmlp 8y agoWebGL is still pretty much hit-and-miss, you might have hardware that runs perfectly fine OpenGL ES 3.x native games and then for whatever reason browser vendors blacklist the GPU/OS combination thus running as if software rendering was being used. And as 3D creator it is not possible to check for this, so people get to the page and dismiss as not being worthy their time.
- iainmerrick 8y agoES 3 / WebGL 2 is patchy, yes, but I've found ES 2 / WebGL 1 to be reasonably reliable these days. (Edit to add: mainly thinking about iOS, Android and macOS. I haven't experimented much with Windows and Linux.)