3 ms·
For a 128-year-old company, it could take two generations passing away for them to be forgotten and it'd still be swift by their measure.
by trynewideas 8y ago
For a 128-year-old company, it could take two generations passing away for them to be forgotten and it'd still be swift by their measure.
- Alex3917 8y agoThe best old movies will live forever thanks to the lists from AFI, BFI, etc. Eventually we’ll likely have better versions of things like this: https://en.m.wikipedia.org/wiki/List_of_video_games_considered_the_best https://en.m.wikipedia.org/wiki/List_of_video_games_consider... (Right now it’s still missing NetHack and a bunch of other basic stuff.)
- z3phyr 8y agoNotice the number of games considered the best per year. Late 1990s and early 2000s have a bunch. Are people making lesser games nowadays? Or the stakes have increased?
- qplex 8y agoThe big AAA titles have grown to insanely complex multi 100$ million projects, so at least in that way the stakes are higher. Some good games that would deserve awards just don't get the media attention also.
- Wohlf 8y agoMy guess is editor bias, the people who edit Wikipedia are in their 20s and 30s so they put the games they grew up with. As younger people begin to edit the page, they'll do the same.
- dfxm12 8y agoLook at the sources. Only 2 are from earlier than 2003. This list is driven primarily by nostalgia (and perhaps, cynically, secondarily by marketing budgets). It's rare that something will be declared "best ever" while it is still contemporary. It usually takes a little time to figure that out.
- noxToken 8y agoIt's a lot harder to stand out from the crowd these days. You can have a mechanic that does something perfect that makes your game the best among a sea of 20 clones, but rarely in this era are you going to find a game on an island alone that makes it shine like a Mario 64 or Grand Theft Auto III. Studios are (and to no fault of their one) making incremental improvements to previous titles.
- crysin 8y agoGames have become increasingly more expensive and take much more time to develop. Especially with the new trend of having games be open-world or near open-world there's a lot more time that needs to be spent making sure the player can't break the game. That's at least in the AAA environment, and there's also been a pretty large decline in single-player based games with the rise of battle-royale and moba style games, there's a lot less churn going on. There's been a large spike in indie development though and with Steam no longer curating their store there may be even more lower price point games entering the market which could be good and bad as finding the true gems that can stand the test of time will become more difficult.
- chc 8y agoI think this is more a matter of measuring. Most classics lists have a similar bias. It's hard to confidently say something is a classic except with the benefit of hindsight. In 10 years, it will probably be the 2020s that have anomalously few classics.
- pattisapu 8y agoNethack isn't on this year-by-year list because it transcends them all, as the best game of all time.