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For hand and leg movement? Not really. Maybe I can see the case for leg movement if it's considered the same as 6DOF, but you definitely don't need those two to
by mynameisvlad 8y ago
For hand and leg movement? Not really. Maybe I can see the case for leg movement if it's considered the same as 6DOF, but you definitely don't need those two to be perfect. You need your 6DOF implementation, and specifically your head tracking to be perfect to prevent throwing up.
- SerLava 8y agoBut when the helmet already requires it, the setup is already there, so you might as well use the same equipment to track position of hands.
- Impossible 8y agoYou will not get motion sick, but high latency and imprecise controller tracking feels bad and makes it hard or impossible to perform a large class of interesting interactions in VR, interactions that most existing apps are built on. One thing that Nintendo does not compromise on are poor quality controls or game feel.