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It looks like almost everyone that replied to your comment completely missed the point, but understanding the difference between technology and fun is exactly w
by aikinai 8y ago
It looks like almost everyone that replied to your comment completely missed the point, but understanding the difference between technology and fun is exactly why Nintendo can be both the most acclaimed game developer and a money-making business.
And it's not like they even try to keep quiet about their philosophy; Gunpei Yokoi called it "Lateral Thinking with Withered Technology" (枯れた技術の水平思考) and wrote a book about it.[1]
[1] https://en.wikipedia.org/wiki/Gunpei_Yokoi#Lateral_Thinking_with_Withered_Technology https://en.wikipedia.org/wiki/Gunpei_Yokoi#Lateral_Thinking_...
- carlosdp 8y agoI don't think anyone missed the point, it's just a nonsensical comparison. The implication is that Vive and Oculus foolhardily over complicated their solution to the controller tracking problem, and Nintendo did the same thing much simpler. (The space pen vs Russian pencil) But they are doing entirely different things. Labo is cool, but is entirely unrelated to VR tracking technology.
- sanderjd 8y ago> The implication is that Vive and Oculus foolhardily over complicated their solution to the controller tracking problem, and Nintendo did the same thing much simpler. You just missed the point again. That's not the implication at all. The implication is not that they did the same thing, it's that they did a different thing, which is simpler, but is still a good solution for the metric they are optimizing: fun.
- deleted 8y ago[deleted]
- monsieurbanana 8y agoThere's no implication here to interpret here, the commentator did directly compare the two systems. Here's a quote from the comment: > Nintendo delivers 80% of the experience
- sanderjd 8y agoThey were comparing the experience and the fun, not the systems.
- yazaddaruvala 8y agoThe goal of all gaming systems, VR, Labo or console, is to be a fun experience. I agree they are all targeting a different fidelity for emmersion, but they are all targeting the same fidelity for fun. Why can't I compare two very different implementations trying to achieve a similar core goal?
- carlosdp 8y ago... a Yo-Yo is fun too and is 1% of the cost of the Labo, is that a fair comparison?
- AnIdiotOnTheNet 8y agoGunpei Yokoi was a brilliant product designer. I wish the computing industry had a Gunpei Yokoi, he's like the anti-Apple.